From the CommCell Browser, right click the Media By Groups icon for the
library in which you want the scratch pool
created, and then click New ScratchPool from the
Spare Group Properties dialog box, enter the name of the new scratch pool in the Name
field. Optionally, you can set the low watermark in the Low Watermark field.
When you first create a scratch pool, it is empty. Before the scratch pool can be used as
a source of fresh media, you must either import media into it from outside the library or
move media into it from another scratch pool.
Specify the Minimum Number of Media in a Scratch Pool
a number of unspecified media from one scratch pool to another:
From the CommCell Browser, right-click the scratch pool from which you want to move
media (i.e., the source pool), and then click Move Media from the
dialog box, enter the number of media to be moved in the No. of Media to be moved
field. Select the scratch pool into which you want to move the media from the Destination
Scratch Pool list.
Click OK to complete the transfer.
The selected media is reassigned to the destination scratch pool.